For the next phase, essentially the second diamond in the double-diamond framework, we unpacked, hypothesized, ideated, prototyped and tested solutions, following the Google Design Sprint framework.
We covered a lot of work in this phase, far too much work to detail here. For the sake of brevity I will discuss only one of the design sprints - Validating the
Goals and Milestones CVP.
Extended material covering further sprints and prototypes are available
here.
Validating the Goals and Milestones CVP


I was in the Yellow team for this sprint

The day the Yellow team arrived at work, all wearing maroon t-shirts

Google Ventures' framework for a week-long Design Sprint, as detailed in Jake Knapp's book Sprint
Monday - Map
10:00 - Sprint intro
10:30 - Set a long term goal, list sprint goals
11:30 - Make a map
13:00 - Lunch
14:00 - Lightning talks & How Might We (HMW) notes
16:00 - Organise HMWs
16:15 - Vote on HMWs
16:30 - Pick a target
On the first day of the sprint, our aim was to understand the problem, share and absorb related knowledge and define what we want to achieve by the end of the week.
In the morning, we agreed on a long-term goal - why are we doing this? Where do we want to be in 6 months, a year or 5 years. The sprint challenge we set ourselves was to:
Design and test a way to motivate customers to reach financial goals.

Key sprint questions
1. What will motivate / demotivate people?
2. Do people want to be guided?
Next we made a map of the challenge - a sort of high-level user journey.

In the afternoon, we got Subject Matter Experts (SMEs) at the company to share what they know, important considerations from their domain. These are called Lightning Talks. By way of example, our Product Owner spoke to us about stock and flow, healthy financial ratios and so on. Following the talks informed by our deeper understanding of the problem space, we set about reframing the problem /challenge in the How Might We format.

Lightning talks from SMEs

How Might We notes generated. I am aware that the HMW format here is not entirely aligned with the recommended template (action / primary user / desired outcome) - we didn't know any better at the time (2016).
Top "How Might We" notes:
- Show you that your choice is achievable.
- Encourage small habits (improvements).
- Start small and build bigger (towards your goals).
- Show achievability of my financial goal.
- Make financial planning bull$hit simple and easy to
understand.
- Simply show you’re moving towards or away from
your goal target. - Simple goal tracking mechanism :) :| :(
- How might we assign money in one account to goals
and lock it in, i.e. pockets? - Make a flexible goal framework.
- Show you that your spending impacts your goals.

Group → Vote → Set a target
Our final HMW reframing our sprint challenge:
How Might We motivate our customers save toward and reach their goals.
Tuesday - Sketch
10:00 - Lightning demos
12:30 - Divide or swarm - which part of map, who
13:00 - Lunch
14:00 - 4 Step sketches
17:00 - Home time
We start the day with the lighting demos session - 30 minutes finding and looking at solutions from other companies or apps and capturing and remixing the good ideas with a sketch - 3 minutes per sketch.
Apps that inspired us:
- Fab (goals)
- Calm (meditation)
- Sweat (fitness)
- Strive (streaks concept)
- Google fit (daily tracking & streaks)
Next we assigned a portions of our journey to team members to sketch in the following step, the 4-step sketches:

- Notes. Twenty minutes, silently walking the room gathering notes.
- Ideas. Twenty minutes, privately jotting down rough ideas, circling the most promising ones.
- Crazy 8s. My favourite part of the day. Eight minutes, on a folded sheet of paper (folded to eight frames), sketching a variation of one of the best ideas in each frame spending one minute per frame only.
- Solution sketch. Thirty to ninety minutes, each member creating a three-panel storyboard by sketching in three sticky notes on a sheet of paper. We were tasked to make it self-explanatory, keep it anonymous and give it a catchy title. Ugly was okay but words mattered.

4-step sketching
Wednesday - Decide
10:00 - Sticky decisions
11:30 - Pick a winner, create a fake brand
13:00 - Lunch
14:00 - Create a storyboard
17:00 - Home time
The purpose of the day was to review all the solutions, select one and set a direction to prototype the next day. This was done by first putting everyone’s solutions up on the wall - what the Design Sprint format calls the Art Museum. Next, each team member silently indicated their preference by way of dot voting - each member received a sheet of dot stickers, which they stick on their favourite solutions - up to three dots per solution if they felt strongly about the concept. This creates a sort of Heat Map, surfacing the most-liked solutions. The group then discussed the highlights of each solution and captured important objections. Each team member then voted for their favourite solution by sticking a single large dot on the solution.

Solution gallery - silent observation
Finally, the Decider of the group (selected at the beginning of the sprint) selected their favourite solution, which would be prototyped the next day.

Pick a winner - dot voting (heat map), straw pole and supervote
The second half of the day was spent coming up with a fake brand which would represent the prototype, followed by storyboarding for the remainder of the afternoon. Storyboarding is a group exercise, planning in just enough detail to help the team create the prototype.

Generate and choose a fake brand. We settled on Pace Bank

Create a storyboard
Thursday - Prototype
10:00 - Pick the right tools, divide and conquer
10:30 - Prototype!
13:00 - Lunch
14:00 - Prototype!
15:00 - Trial run
15:30 - Finish the prototype
17:00 - Home time
Thursday is the pressure cooker day - a full day of speed design. We assigned our roles - Maker, Stitcher, Writer, Asset Collector, and Interviewer. For prototyping, typically tools which encourage rough, fast and flexible design should be selected, however, we opted for production tools Sketch and InVision (Figma was not yet mainstream at the time) - given I was the maker and highly efficient in Sketch and InVision, speed would not be an issue.
Running in parallel with design, the Interviewer prepared interview questions for Friday, the Sticher kept an eye on progress to make sure the prototype ties back to a coherent whole.